In the world of turn-based RPGs, difficulty is often a matter of stats and levels. However, Clair Obscur: Expedition 33 challenged this notion with Simon, a secret boss who has become a wall for thousands of players. The recent revelation from the developers explains why: Simon was intentionally designed to capture the same dread and mechanical precision as Elden Ring’s Malenia. This article explores how this inspiration shaped the game's toughest encounter and why it has become a legendary challenge.
Game Director Guillaume Broche recently confirmed that Simon's DNA is shared with Malenia. The goal was to take the "simplicity" of a single human-sized foe and turn them into "absolute hell."
Like Malenia, Simon begins the fight looking deceptively simple—a seasoned expeditioner with predictable strikes. However, once his first health bar is depleted, he enters a second (and later, a third) phase where his speed triples, his attacks create echoes, and he gains the ability to "Vanquish" your party members, removing them from the battle permanently if they faint.
Q: Where exactly is Simon located? A: He is hidden in The Abyss. To get there, you must use Esquie’s level 6 diving ability to enter Renoir’s Drafts, then find the portal at the bottom of the map that leads to the tunnel.
Q: Can I beat him on Easy mode? A: Yes. Lowering the difficulty increases the window for parrying and dodging, though his second-phase "afterimage" strikes still require precise timing.
Q: What is the recommended level? A: You should be at least Level 90+ with your main weapons upgraded to Level 33.
By channeling the spirit of Elden Ring, Sandfall Interactive has created a boss that transcends the traditional boundaries of turn-based RPGs. Simon is a tribute to high-stakes gaming—a boss that rewards patience and punishes greed. Whether you face the original in The Abyss or the new Divergent Star version, Simon remains the definitive "Malenia of RPGs."
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