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Microsoft Visual C++ 2008 Redistributable (x86)

Windows Type: free Language: EN Installation: installer Size: 5.02 MB Date: 2025-12-22

Microsoft Visual C++ 2008 Redistributable (x86) - 9.0.30729.1

Overview This package installs the 32-bit runtime components of Visual C++ libraries required to run applications developed with Visual Studio 2008. It serves as a vital compatibility layer, providing the pre-compiled code instructions—such as the C Runtime (CRT), Standard C++, ATL, and MFC—that were industry standards during the Windows XP and Vista eras. Its primary function is to resolve "The application has failed to start because its side-by-side configuration is incorrect" errors.

Key Features

  • Essential 32-bit Binaries: Provides the necessary environment for x86 applications to execute their code on any modern Windows OS.
  • Side-by-Side (SxS) Technology: Allows multiple versions of the same DLLs to exist on the system simultaneously, ensuring that an app requiring a specific 2008-era file doesn't conflict with a newer 2022-era file.
  • Dynamic Link Library (DLL) Support: Automatically places essential files like msvcr90.dll and msvcp90.dll into the Windows WinSxS folder for global access by authorized software.

Who Should Use This Software?

  • Gamers & Software Enthusiasts: Mandatory for running classic PC games and applications released between 2007 and 2010.
  • All 64-bit Windows Users: Even on 64-bit systems, many background processes, launchers, and older peripheral drivers are 32-bit (x86) and require this specific package.
  • Troubleshooters: If a program fails with a generic "Missing DLL" or "SxS" error, this is the standard first-step resolution.

Who Should Avoid It?

  • Strictly 64-bit Workflows: If you are certain every single application you use was developed within the last few years as a native 64-bit app, you may not need this. However, removing it is generally discouraged as it often breaks small, hidden system utilities.
  • Minimalist System Builders: Those trying to keep a "zero-dependency" system should avoid manual installation unless a specific application explicitly requests it.

Real-World Usage Notes The software is a "passive" installation. There is no desktop icon, no tray notification, and no user interface beyond the initial installer. It has a negligible impact on system performance and disk space (approx. 5–10 MB). Once installed, it sits idle until an application calls for its libraries, meaning it consumes 0% CPU and RAM during normal Windows operation.

Compatibility & Requirements

  • Supported OS: Windows 2000, XP, Vista, 7, 8, 8.1, 10, and 11.
  • Architecture: x86 (32-bit). Note: This must be installed on 64-bit Windows if you intend to run any 32-bit software.
  • Type: Permanent system-level installation.

Limitations

  • Architecture Locking: This x86 version will not satisfy the requirements of a 64-bit (x64) application. Users often need both the x86 and x64 versions of the 2008 Redistributable installed side-by-side.
  • Version Isolation: This package does not include libraries for 2005, 2010, or 2012. Each "year" of Visual C++ is independent and usually requires its own specific redistributable.
  • Legacy Status: This is a very old version. While it works perfectly on Windows 11, it is no longer receiving active feature updates.

Safety & Privacy This is an official Microsoft system utility. It does not contain telemetry, does not track user data, and does not require an internet connection after the initial download. It runs with administrative privileges only during the installation phase to write to the C:\Windows\WinSxS directory.

Summary The Microsoft Visual C++ 2008 x86 Redistributable is a "foundational" component for the Windows ecosystem. It acts as the necessary plumbing for thousands of legacy and mid-era 32-bit applications. For the average user, it is best to leave this installed; removing it provides no performance benefit but carries a high risk of causing older software to crash or fail to launch entirely.

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Microsoft Visual C++ 2008 Redistributable (x64)

Windows Type: free Language: EN Installation: installer Size: 5.71 MB Date: 2025-12-22

Microsoft Visual C++ 2008 Redistributable (x64) - 9.0.30729.6161 (SP1)

Overview This package installs the runtime components of Visual C++ libraries required to run 64-bit applications developed with Visual Studio 2008. It serves as an essential compatibility layer for the Windows operating system, providing the pre-compiled code instructions (Standard C++, CRT, MFC, ATL) that programs from the late 2000s and early 2010s rely on. It solves the specific issue of software failing to launch due to "side-by-side configuration" errors or missing legacy DLLs.

Key Features

  • Legacy Library Support: Provides the 64-bit versions of the C Runtime (CRT) and standard libraries that are no longer included by default in modern Windows installations.
  • SP1 Security Enhancements: This Service Pack 1 (Update) version includes critical security patches for the MFC (Microsoft Foundation Class) library to prevent vulnerabilities related to specialized image or document handling.
  • Parallel Execution: Designed to sit alongside other versions (2010, 2012, 2015+) without conflict, allowing old and new software to coexist on the same system.

Who Should Use This Software?

  • Retro Software Users: Necessary for running professional 64-bit applications and games released between 2008 and 2010 (e.g., early 64-bit versions of CAD software or older AAA gaming titles).
  • Enterprise IT Admins: Crucial for maintaining legacy line-of-business applications that were built on the .NET 3.5 or Visual Studio 2008 framework.
  • Troubleshooters: If a 64-bit program refuses to start and specifically mentions msvcr90.dll or sxstrace.exe in the error log, this package is the required fix.

Who Should Avoid It?

  • 32-Bit Windows Users: If you are using a 32-bit (x86) operating system, this x64 package cannot be installed. You must use the x86 version instead.
  • Modern-Only Users: If your software library consists entirely of apps from the last 5 years, your system likely already has newer runtimes that handle your needs, and you may not need this unless specifically prompted.

Real-World Usage Notes During installation, the package registers itself into the Windows Global Assembly Cache (GAC). It is a "transparent" utility; there is no executable to run or interface to interact with. It has a negligible impact on system resources, as the libraries are only loaded into RAM when a specific legacy application requests them. It is widely considered a "set-it-and-forget-it" system component.

Compatibility & Requirements

  • Supported OS: Windows XP (64-bit), Vista, 7, 8, 10, and 11.
  • Architecture: Strictly for x64 (64-bit) Windows environments.
  • Type: System-level installer (requires administrative privileges).

Limitations

  • Non-Cumulative Architecture: This will not fulfill the requirements for 32-bit programs. Even on a 64-bit OS, if your program is 32-bit, you must install the x86 2008 Redistributable.
  • No Forward Compatibility: This will not resolve errors for software built in 2010, 2013, or later versions of Visual Studio.
  • End of Life: While still functional, this version of the C++ runtime is no longer receiving active feature updates from Microsoft, only critical legacy support.

Safety & Privacy As a core Microsoft component, this software is safe and free from telemetry or data collection. It does not run a continuous background process and does not communicate with the internet. It operates entirely as a local library resource for your applications.

Summary The Microsoft Visual C++ 2008 x64 Redistributable (SP1) is a vital piece of "digital glue" for maintaining compatibility with 64-bit software from the Windows 7 era. While modern developers have moved on to newer versions, many essential tools and classic games still require these specific 2008 binaries to function. Keeping it installed ensures that your Windows environment remains compatible with a broader range of the software ecosystem.

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NVIDIA DLSS DLL (nvngx_dlss.dll) v1.2.14

Windows Type: free Language: EN Installation: installer Size: 4.34 MB Date: 2025-12-22

NVIDIA DLSS DLL (nvngx_dlss.dll) v1.2.14

Overview The nvngx_dlss.dll version 1.2.14 is a refined iteration of NVIDIA’s first-generation Deep Learning Super Sampling technology. It serves as the foundational AI-upscaling library for games released during the transition between DLSS 1.0 and the early architectural shifts of DLSS 2.0. This specific version aims to provide a more stable image than the launch-day v1.0, focusing on reducing the blurriness that plagued initial implementations while maintaining high frame rates on RTX hardware.

Key Features

  • Improved Image Clarity: v1.2.14 introduced better handling of fine details compared to v1.1.x, specifically addressing the "watercolor effect" seen in early ray-traced titles.
  • Deterministic AI Upscaling: Uses the GPU's Tensor Cores to predict higher-resolution pixels, allowing the engine to render at a lower base resolution (e.g., 1080p) while outputting a 4K-like image.
  • Reduced Overhead: Optimized specifically for the Turing (RTX 20-series) architecture to ensure the AI reconstruction doesn't consume the performance gains it creates.

Who Should Use This Software?

  • Retro-RTX Enthusiasts: Users playing titles that were never patched beyond DLSS 1.x, such as the original releases of Anthem, Final Fantasy XV, or Monster Hunter: World.
  • Legacy Hardware Users: Owners of RTX 2060 or 2070 cards who find that modern DLSS 3.x DLLs cause instability or crashes in older game engines.
  • Modders: Digital archivists who swap DLL files to find the "sweet spot" of stability and sharpness for specific older titles.

Who Should Avoid It?

  • Users of Modern Titles: If a game supports DLSS 2.0 or higher (e.g., Cyberpunk 2077, Control, Death Stranding), this version is a massive downgrade. You should use v2.x or v3.x for significantly better temporal stability.
  • Non-RTX GPU Owners: Like all DLSS files, this is non-functional hardware-locked code for AMD, Intel, or older GTX NVIDIA cards.
  • Multiplayer Competitors: Replacing the DLL file in the game folder can be flagged as a "file modification" by anti-cheat engines (EAC/BattlEye), potentially leading to account bans.

Real-World Usage Notes Unlike the "Universal" DLSS 2.0+ DLLs, version 1.2.14 is often highly tuned to specific games. While it improves upon the heavy blur of earlier versions, it still lacks the "Temporal" data processing of modern DLSS, meaning you may notice "shimmering" on thin lines or power wires. It remains a lightweight file that, once placed in the game directory, works instantly without any background services or tray icons.

Compatibility & Requirements

  • Supported OS: Windows 10 (64-bit) and Windows 11.
  • Hardware: NVIDIA GeForce RTX 20-series, 30-series, or 40-series GPUs.
  • Type: Portable dynamic link library (.dll). Requires manual placement in the game’s root folder.
  • Driver Version: Works best with NVIDIA Game Ready Drivers from the 430.xx to 450.xx era, though it remains compatible with modern drivers.

Limitations

  • Lack of Temporal Feedback: This version does not use motion vectors as effectively as newer versions, leading to more "ghosting" behind moving objects.
  • Fixed Scaling Ratios: v1.2.14 often lacks the "Quality/Balanced/Performance" slider flexibility found in later versions; it usually forces a specific upscaling ratio based on your output resolution.
  • Game-Specific Training: Because early DLSS was trained on a per-game basis, this DLL may not work at all if dropped into a game it wasn't intended for.

Safety & Privacy This is a standard, proprietary NVIDIA binary. It operates strictly within the GPU's local memory and the game's process. It does not track user behavior, require internet access to function, or modify any system files outside of the game folder it is placed in.

Summary NVIDIA DLSS DLL v1.2.14 is a bridge between the experimental first version of DLSS and the industry-standard DLSS 2.0. While it is technically obsolete for modern gaming, it remains a vital component for maintaining the playability of early RTX-enabled titles. For most users, this version is only worth using if a specific game requires the 1.x branch to function without crashing.

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NVIDIA DLSS DLL (nvngx_dlss.dll) v1.1.13

Windows Type: free Language: EN Installation: installer Size: 4.3 MB Date: 2025-12-22

NVIDIA DLSS DLL (nvngx_dlss.dll) v1.1.13

Overview The nvngx_dlss.dll is the core dynamic link library file that powers NVIDIA’s Deep Learning Super Sampling (DLSS) technology. It utilizes specialized AI models and Tensor Cores on NVIDIA RTX graphics cards to upscale lower-resolution images to higher resolutions in real-time. Version 1.1.13 is an early iteration of this technology, specifically designed for the initial generation of DLSS-supported titles to provide a performance boost without the substantial image quality loss associated with traditional upscaling.

Key Features

  • AI-Driven Upscaling: Uses a deep learning neural network to reconstruct high-resolution frames from low-resolution inputs, significantly reducing the rendering load on the GPU.
  • Tensor Core Utilization: Specifically leverages the AI hardware on RTX GPUs to run the DLSS algorithm efficiently in the background.
  • Performance Optimization: In heavy titles, it can increase frame rates by 30-50% depending on the hardware and selected quality preset.
  • Temporal Anti-Aliasing (TAA) Integration: Works alongside temporal data to reduce flickering and shimmering on fine edges.

Who Should Use This Software?

  • Retro-Modern Gamers: Users playing early DLSS titles (like Battlefield V or Metro Exodus) who want the original intended implementation.
  • System Builders/Archivists: Those maintaining specific software versions for benchmarking or compatibility testing.
  • Legacy RTX Users: Owners of first-generation RTX 20-series cards who are running software specifically optimized for the 1.x branch of DLSS.

Who Should Avoid It?

  • Modern RTX 30/40/50 Series Users: If you are playing modern games, you should use the 2.x, 3.x, or 4.x branches of the DLL, as they offer vastly superior image stability and performance.
  • AMD/Intel GPU Users: This file requires physical NVIDIA Tensor Cores; it is non-functional on Radeon or Arc hardware.
  • Online/Competitive Players: Manually replacing this DLL in multiplayer games can occasionally trigger anti-cheat systems (like Easy Anti-Cheat or BattlEye), leading to account bans.

Real-World Usage Notes In actual use, this specific version (1.1.13) is often characterized by some "ghosting" or "smearing" artifacts compared to modern versions. It is typically a "drop-in" file; if a game's DLSS implementation is blurry, users often swap this file for a newer version (like v3.x) to improve clarity. However, v1.1.13 remains stable for the specific titles it was bundled with, featuring a very low CPU overhead and immediate activation once enabled in game settings.

Compatibility & Requirements

  • Operating System: Windows 10 (64-bit) or Windows 11.
  • Hardware: Requires an NVIDIA GeForce RTX GPU (20-series or newer).
  • Type: Portable library file (.dll). It is not an "installer"; it must be placed in the game's executable directory.
  • Driver Requirement: Requires NVIDIA Game Ready Drivers (version 418.81 or higher for the 1.x branch).

Limitations

  • Image Artifacting: Version 1.1.13 lacks the motion vector refinements found in later versions, which can lead to trailing behind fast-moving objects.
  • Fixed Scaling: Unlike DLSS 2.0 and later, version 1.x often required the game to be running at a specific fixed resolution (like 4K) to function.
  • Not Universal: You cannot simply drop this file into any game; the game engine must already have a DLSS implementation framework built-in.

Safety & Privacy This is a signed, proprietary binary from NVIDIA. It does not collect user data or phone home. It operates entirely within the memory space of the host application (the game). It does not run in the background when the game is closed and requires no special system permissions beyond what the game itself requires.

Summary The NVIDIA DLSS DLL v1.1.13 is a legacy component that represents the early days of AI-powered rendering. While it successfully solves the problem of low frame rates at high resolutions, it has been largely superseded by modern iterations (DLSS 3/4). This version is best reserved for legacy hardware enthusiasts or specific troubleshooting cases where a newer DLL causes crashes in an older title.

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Microsoft Visual C++ 2012 Redistributable (x64)

Windows Type: free Language: EN Installation: installer Size: 7.43 MB Date: 2025-12-22

Microsoft Visual C++ 2012 Redistributable (x64) - 11.0.61030.0 (Update 4)

Overview This package installs the runtime components of Visual C++ libraries required to run 64-bit applications developed with Visual Studio 2012. It functions as a digital bridge; without these specific instructions, the operating system cannot understand the compiled code of various modern and legacy software. It is designed to resolve "Side-by-Side configuration" errors and missing DLL prompts specifically for the 64-bit architecture.

Key Features

  • 64-Bit Optimization: Provides the native 64-bit runtime libraries (CRT, Standard C++, ATL, MFC) necessary for high-performance computing and memory-intensive applications.
  • Update 4 Security Baseline: Incorporates the final set of cumulative patches for the 2012 runtime, addressing critical security vulnerabilities and memory leak issues found in previous iterations.
  • Dynamic Link Library (DLL) Repository: Populates the System32 directory with essential files like msvcp110.dll and msvcr110.dll, ensuring they are available globally to any authorized application.

Who Should Use This Software?

  • Modern Workstation Users: Essential for users running 64-bit versions of Windows who use professional creative suites, engineering software, or games released around 2012–2014.
  • System Builders & Tech Enthusiasts: A core component of a "clean install" checklist to ensure maximum compatibility with the Windows software ecosystem.
  • Database & Server Admins: Many 64-bit server-side applications and database drivers require the 2012 x64 runtime to interface correctly with the OS.

Who Should Avoid It?

  • 32-Bit (x86) OS Users: If you are running an older 32-bit version of Windows, this x64 package will not install and is not compatible.
  • Standard Users without Errors: If your current software library is functioning perfectly, there is no immediate "performance boost" to be gained by installing this manually, though it is often pulled in automatically by software installers.

Real-World Usage Notes Installation is a silent, "fire-and-forget" process. Once integrated into the system, the libraries have a negligible disk footprint. It does not appear in the system tray or have a user interface; its presence is only felt when a 64-bit application launches successfully instead of crashing with an error code. It remains dormant when not called upon, ensuring no impact on system boot times or active RAM usage.

Compatibility & Requirements

  • Supported OS: Windows 7 SP1, 8, 8.1, 10, 11, and Windows Server equivalents (2008 R2 to 2022).
  • Architecture: Strictly for x64 (64-bit) Windows installations.
  • Type: System-level installer; requires administrative privileges.

Limitations

  • Non-Cumulative across Years: This package does not include libraries for 2010 or 2013 versions. Microsoft’s C++ runtimes are version-specific, meaning you may need several different "year" packages installed simultaneously to support your entire software library.
  • Not a Development Tool: This does not allow you to write C++ code; it only allows you to run code that someone else wrote.

Safety & Privacy As an official Microsoft system component, this package is highly secure and carries no telemetry or data-tracking capabilities. It operates with elevated system permissions during installation to write to protected directories, but once installed, it adheres to standard Windows security protocols and does not run as a background service.

Summary The Microsoft Visual C++ 2012 x64 Redistributable is a critical system dependency for the modern 64-bit Windows environment. While it offers no direct user interaction, its role in maintaining software stability is vital. If you are experiencing launch failures with 64-bit software or games, this package is often the "missing link" required to restore functionality.

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Microsoft Visual C++ 2012 Redistributable (x86)

Windows Type: free Language: EN Installation: installer Size: 7.43 MB Date: 2025-12-22

Microsoft Visual C++ 2012 Redistributable (x86) - 11.0.61030.0 (Update 4)

Overview This package is a collection of shared code libraries required to execute 32-bit applications developed using Microsoft Visual Studio 2012. Instead of every developer including the same massive code files within their own programs, Windows uses these "redistributables" as a shared resource. It specifically solves the "missing DLL" errors that occur when a user tries to launch a C++ based application on a clean Windows installation.

Key Features

  • Shared Runtime Libraries: Provides the necessary instructions for C Runtime (CRT), Standard C++, ATL, MFC, C++ AMP, and OpenMP.
  • System-Wide Integration: Once installed, any 32-bit program needing these libraries can access them, preventing redundant files from cluttering your drive.
  • Bug & Security Patches (SP4/Update 4): This specific version includes the final security updates and stability improvements for the 2012 era of C++ development.

Who Should Use This Software?

  • Gamers & Legacy Software Users: Many games and productivity tools released between 2012 and 2015 rely on these specific binaries to launch.
  • IT Administrators: Necessary for deploying custom enterprise applications built on the Visual Studio 2012 environment.
  • General Users: If you receive an error stating MSVCP110.dll or MSVCR110.dll is missing, this is the fix.

Who Should Avoid It?

  • 64-bit Exclusive Users: If you are strictly running 64-bit applications, you would need the x64 version instead. However, most Windows users still run many 32-bit background processes and should keep the x86 version installed.
  • Modern Dev-Only Environments: If you are only using tools built with Visual Studio 2019 or 2022, you might not need this unless you encounter older software.

Real-World Usage Notes The installation is extremely lightweight and usually takes less than 30 seconds. Once installed, it has zero impact on system performance; it sits dormant until a program calls upon its libraries. You won't find a "launch" icon for this software as it functions entirely as a background dependency.

Compatibility & Requirements

  • Supported OS: Windows XP (SP3), Vista (SP2), 7 (SP1), 8, 8.1, 10, and 11.
  • Architecture: Specifically for x86 (32-bit) applications (can be installed on both 32-bit and 64-bit Windows).
  • Type: Permanent system installation (not portable).

Limitations

  • Version Specificity: This will not fix errors for programs built with 2010, 2013, or 2015 versions of Visual Studio. You often need multiple "Redistributable" years installed simultaneously.
  • No Backward Compatibility: Unlike some frameworks, installing the 2012 version does not replace or satisfy the requirements for the 2008 or 2010 versions.

Safety & Privacy This is an official Microsoft component. It does not collect user data, track behavior, or connect to the internet after the initial download/installation. It does not run a continuous background service; it only loads into memory when an application that requires it is actively running.

Summary Microsoft Visual C++ 2012 Redistributable is a mandatory "behind-the-scenes" component for anyone running mid-2010s software or games. It is a set-it-and-forget-it utility; if a program tells you a DLL is missing, installing this is the standard professional solution. There is no harm in keeping it on your system, and removing it will likely cause several of your older applications to stop functioning.

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NVIDIA DLSS DLL (nvngx_dlss.dll) v1.1.6

Windows Type: free Language: EN Installation: installer Size: 4.31 MB Date: 2025-12-20

NVIDIA DLSS DLL (nvngx_dlss.dll) v1.1.6

Overview

NVIDIA DLSS DLL v1.1.6 is an incremental update within the first generation of NVIDIA's Deep Learning Super Sampling technology. It is a specific library file used by RTX-supported games to perform AI-driven image upscaling. Unlike the later "2.0" and "3.0" versions which introduced a generalized AI model, version 1.1.6 belongs to the era where NVIDIA was fine-tuning per-game or per-category AI models to balance performance gains with visual clarity.

Key Features

  • Early-Phase AI Reconstruction: Uses Tensor Cores to reconstruct a higher-resolution image from a lower-resolution base. While more advanced than 1.0.17, it still primarily targets the original DLSS 1.0 implementation.
  • Temporal Stability Tweaks: Compared to earlier 1.x builds, version 1.1.6 features minor refinements to reduce "shimmering" and flickering on thin lines or distant objects.
  • Direct Integration: It acts as a local library within a game's executable path, allowing the game engine to offload specific anti-aliasing and upscaling tasks to the GPU's AI hardware.

Who Should Use This Software?

  • Legacy RTX 20-Series Owners: Users playing early DLSS titles like Battlefield V, Metro Exodus (Original), or Anthem who want to maintain the specific visual profile intended by the developers during the 2018–2019 period.
  • Game Preservationists: Individuals who prefer not to use community-made "DLSS 2.0 backport" mods and want to keep their games in their original technical state.

Who Should Avoid It?

  • Modern RTX 30/40/50-Series Users: For any game that supports DLSS 2.0 or higher, using a 1.x series DLL like 1.1.6 is a significant downgrade in both performance and image quality.
  • Non-NVIDIA Hardware Users: This DLL is physically incompatible with AMD Radeon or Intel Arc GPUs, as it requires proprietary NVIDIA Tensor Cores.
  • Players Seeking Maximum Clarity: DLSS 1.1.6 still suffers from the "blurriness" issues that were common before the breakthrough of DLSS 2.0. If your game allows it, a newer DLL is almost always preferable.

Real-World Usage Notes

  • Visual Experience: In actual gameplay, 1.1.6 provides a decent FPS boost but often results in a "softer" image. High-contrast edges might exhibit slight ghosting compared to native resolution.
  • Stability: This version is highly stable for the specific titles it was bundled with. Swapping it into a game that expects DLSS 2.x or 3.x will likely result in a crash or the DLSS option becoming unavailable in the menu.
  • Installation: No installer exists. It is used by placing the nvngx_dlss.dll file into the game’s root or binary folder (e.g., Engine\Binaries\Win64).

Compatibility & Requirements

  • GPU: NVIDIA GeForce RTX 20, 30, or 40 series.
  • OS: Windows 10 or 11 (64-bit).
  • Driver: Requires NVIDIA Game Ready Drivers (version 430.xx or higher is recommended for the best results with 1.1.x series).

Limitations

  • Non-Generalized Model: It lacks the "one-size-fits-all" AI training of later versions, meaning its performance and quality can vary wildly between different games.
  • Legacy Architecture: Does not support modern features like Frame Generation (DLSS 3) or Ray Reconstruction (DLSS 3.5).
  • Blurring: Users may notice a lack of fine detail in textures when compared to modern upscalers like DLSS 3.7 or AMD FSR 3.1.

Safety & Privacy

  • Local Operation: The DLL does not connect to the internet or collect telemetry. It purely processes image buffers on the local hardware.
  • Digital Signature: Genuine versions of this file are digitally signed by "NVIDIA Corporation." Users should verify this in the file properties to ensure the file hasn't been modified.

Summary

NVIDIA DLSS DLL v1.1.6 is a legacy artifact from the early days of AI-assisted gaming. It represents an improvement over the launch-day DLSS 1.0 but falls far short of the standards set by modern AI upscaling. It is primarily useful today for maintaining compatibility in older titles or for technical curiosity. For any modern gaming scenario, updating to a 2.x or 3.x version of the DLL is the recommended path for superior image quality.

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Microsoft Visual C++ 2012 Redistributable (x86) Update 4

Windows Type: free Language: EN Installation: installer Size: 6.21 MB Date: 2025-12-20

Microsoft Visual C++ 2012 Redistributable (x86) Update 4

Overview

This software is the final cumulative runtime package (version 11.0.61030) for 32-bit (x86) applications developed using Microsoft Visual Studio 2012. It provides the essential library files that C++ applications require to communicate with the Windows operating system. Rather than including these massive libraries in every single program, developers rely on this "redistributable" being present on the user's system to provide shared functionality for memory management, math operations, and user interface elements.

Key Features

  • Update 4 (Final) Release: Incorporates all previous patches and bug fixes from the 2012 lifecycle, including critical stability improvements for the linker and compiler runtime.
  • 32-bit (x86) Specialization: Designed specifically for 32-bit applications, ensuring they can run on both 32-bit and 64-bit Windows installations.
  • Core Library Delivery: Installs the runtime components of the C Runtime (CRT), Standard C++, ATL, MFC, C++ AMP, and OpenMP libraries.
  • Error Prevention: Eliminates the "The program can't start because MSVCR110.dll is missing" error, which is the most common symptom of a missing 2012 runtime.

Who Should Use This Software?

  • Legacy Gamers: Players of titles released between 2012 and 2014, such as Far Cry 3, Borderlands 2, or BioShock Infinite, which often rely on the v11.0 (2012) binaries.
  • Industrial & Business Users: Individuals using older 32-bit enterprise tools, accounting software, or hardware drivers that have not been updated for a decade.
  • Preservationists: Users running older Windows versions (like XP or 7) who need to maintain compatibility with 2012-era software.

Who Should Avoid It?

  • Modern-Only Users: If you strictly use modern applications (built for Visual Studio 2015-2022), this package will not provide any benefit.
  • 64-bit Only Workflows: If you are trying to fix a missing DLL error for a 64-bit application, this x86 version will not help; you must install the x64 version instead.

Real-World Usage Notes

  • Workflow: This is a "silent" component. Once installed, it sits in the C:\Windows\SysWOW64 folder. It only activates when a 32-bit program needing the 2012 runtime is launched.
  • System Impact: Extremely small. The installer is roughly 6.3 MB, and the installed libraries take up minimal disk space with zero impact on system boot or background performance.
  • Silent Install: IT administrators often use the /q /norestart switches to install this across multiple machines without user interruption.

Compatibility & Requirements

  • Supported OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8/8.1, Windows 10, and Windows 11.
  • Architecture: 32-bit (x86).
  • Hardware: 900 MHz processor, 512 MB RAM, and 50 MB available disk space.

Limitations

  • Out of Support: Microsoft ended extended support for Visual Studio 2012 on January 10, 2023. While the redistributable still works, it no longer receives security updates or feature improvements.
  • No Unified Compatibility: Unlike the 2015-2022 package, the 2012 runtime is standalone. It will not fix errors for programs requiring 2010 or 2013 versions.

Safety & Privacy

  • Background Processes: None. It does not run any background update services or telemetry trackers.
  • Data Privacy: Microsoft does not collect data through this package.
  • Permission Level: Standard administrative rights are required only during the installation process to write to system folders.

Summary

The Microsoft Visual C++ 2012 Redistributable (x86) Update 4 is an essential legacy component for modern Windows. While the 2012 development era has passed, thousands of 32-bit applications still rely on its specific libraries to function. If you encounter an "MSVCR110.dll" missing error, this final Update 4 package is the definitive and most stable solution to fix the issue.

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Microsoft Visual C++ 2015 Redistributable (x64) Update 3

Windows Type: free Language: EN Installation: installer Size: 14.54 MB Date: 2025-12-20

Microsoft Visual C++ 2015 Redistributable (x64) Update 3

Overview

This software is the final cumulative runtime package for the 64-bit version of Visual C++ 2015. "Update 3" represents the most stable and feature-complete version of the 2015 libraries, including all security patches and performance improvements released during its lifecycle. It provides the low-level instructions necessary for 64-bit applications to interact with Windows, specifically delivering the C Runtime (CRT), Standard C++, MFC, and OpenMP libraries.

Key Features

  • Cumulative Update 3: Consolidates all previous bug fixes and features from the original 2015 release, Update 1, and Update 2 into a single verified package.
  • x64 Architecture Optimization: Provides 64-bit native libraries that allow high-performance applications (like modern video editors or AAA games) to utilize larger amounts of system RAM and CPU registers.
  • DLL Framework: Delivers the industry-standard vcruntime140.dll and msvcp140.dll files. These are the primary files required to fix "Runtime Error" or "DLL not found" prompts when launching 64-bit software.

Who Should Use This Software?

  • Modern Gamers & Professionals: Anyone running 64-bit applications or games released between 2015 and 2017 (such as Doom 2016 or early versions of the Adobe Suite) that rely on the 2015 compiler.
  • System Troubleshooters: Users attempting to fix errors where a 64-bit application refuses to start because it cannot find the 2015 version of the Visual C++ runtime.

Who Should Avoid It?

  • 32-bit (x86) Only Users: If you are running 32-bit software, this x64 version will not resolve your issues. You must install the x86 variant of the 2015 Redistributable.
  • Unified Package Users: If you already have the "Microsoft Visual C++ 2015-2022 Redistributable (x64)" installed, you do not need this standalone Update 3 version. The 2022 package is a direct, newer replacement that already contains these libraries.

Real-World Usage Notes

  • Workflow: This is a "transparent" component. It does not have an interface and does not require user interaction after the initial setup. It essentially sits in the Windows System32 directory waiting for an application to call it.
  • Startup Performance: It has no impact on Windows boot times. It is only loaded into memory at the exact moment a dependent program is opened.
  • Installation Conflicts: If you try to install this on a system that has the newer 2019 or 2022 redistributable, the installer will likely fail with a "A newer version is already installed" message. This is normal and means your system is already up to date.

Compatibility & Requirements

  • Supported OS: Windows 7 SP1, Windows 8.1, Windows 10, and Windows 11. (Legacy support for Windows XP SP3 via specific builds).
  • Architecture: 64-bit (x64) only.
  • Installation: Requires approximately 15 MB of disk space and administrative privileges.

Limitations

  • EndOfLife (EOL): Microsoft officially ended support for Visual Studio 2015 on October 15, 2025. While the redistributable still functions, it is no longer receiving new security updates.
  • Architecture Lock: This x64 package will not support 32-bit (x86) applications. Users on 64-bit systems often need to install both x86 and x64 versions of the redistributable to support all types of software.

Safety & Privacy

  • Background Services: None. There are no background update services or telemetry agents associated with this package.
  • Data Collection: Does not collect or transmit user data.
  • Permission Level: Requires standard administrative rights to write to the System32 folder during installation.

Summary

The Microsoft Visual C++ 2015 Redistributable (x64) Update 3 is a legacy foundational component for modern Windows. It is the most stable version of the 2015-era runtime libraries. While it is now technically superseded by the 2015-2022 unified installer, it remains a critical requirement for specific 64-bit software that explicitly checks for the 2015 Update 3 binaries.

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Microsoft Visual C++ 2015 Redistributable (x86) Update 3

Windows Type: free Language: EN Installation: installer Size: 13.73 MB Date: 2025-12-20

Microsoft Visual C++ 2015 Redistributable (x86) Update 3

Overview

This software provides the runtime components necessary to run 32-bit (x86) applications developed with Visual Studio 2015. "Update 3" (often colloquially referred to as SP3 in legacy contexts) is the final major cumulative update for the 2015 series. It ensures that C++ applications can find the required standard libraries (CRT, STL, MFC) on systems where the full development environment is not installed.

Key Features

  • Final Stable Runtimes: Contains the most polished and bug-fixed versions of the 2015 libraries, resolving issues present in the initial RTM and Update 1/2 releases.
  • Universal C Runtime (UCRT) Support: Essential for applications to communicate with the Windows kernel across different versions of the OS.
  • DLL Delivery: Installs critical system files such as vcruntime140.dll and msvcp140.dll.

Who Should Use This Software?

  • Legacy System Users: Specifically those running Windows XP SP3 or Windows Vista who need to launch mid-2010s software that hasn't been updated to the newer 2015-2022 unified runtime.
  • Indie Game Players: Users of 32-bit games released around 2015-2016 that explicitly target the Update 3 binaries.

Who Should Avoid It?

  • Modern Windows Users: If you are on Windows 10 or 11, you should install the Visual C++ 2015-2022 Unified Redistributable instead. It is fully backward compatible and more secure.
  • 64-bit App Users: This x86 package will not fix errors for 64-bit programs.

Real-World Usage Notes

  • Workflow: Entirely passive. After a one-time installation, it remains dormant until a 32-bit application built in 2015 is launched.
  • System Impact: Negligible. It adds approximately 13-15 MB to your disk and has no impact on system startup or background resource usage.
  • Installation Tip: If you encounter a "Setup Failed" error stating a newer version is already installed, it means your system already has the 2017, 2019, or 2022 redistributable, which includes these 2015 files.

Compatibility & Requirements

  • Supported OS: Windows XP Service Pack 3, Windows Vista SP2, Windows 7 SP1, Windows 8/8.1, and Windows 10.
  • Architecture: 32-bit (x86).
  • Prerequisites: On older OS versions like Windows 7, you may need to install the KB2999226 (Universal C Runtime) update first if it's not already present.

Limitations

  • End of Life: Support for Visual Studio 2015 officially ended on October 15, 2025. While the redistributable still works, it is no longer receiving security patches.
  • Version Lock: It will not satisfy dependencies for applications requiring Visual C++ 2013 or older.

Safety & Privacy

  • Permissions: Requires administrator rights to install libraries into the C:\Windows\SysWOW64 directory.
  • Data Privacy: Microsoft does not collect telemetry or user data through this runtime package.

Summary

The Microsoft Visual C++ 2015 Redistributable (x86) Update 3 is a legacy requirement for specific 32-bit software. While it has been technically superseded by the 2015-2022 "Big" redistributable, this standalone Update 3 version is often still bundled with installers or used on older operating systems (like XP and Vista) to ensure maximum compatibility with mid-2010s C++ applications.

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NVIDIA DLSS DLL (nvngx_dlss.dll / nvngx_dlssg.dll) 1.0.17

Windows Type: free Language: EN Installation: installer Size: 4.02 MB Date: 2025-12-20

NVIDIA DLSS DLL (nvngx_dlss.dll) v1.0.17

Overview

This specific file is a legacy version of the NVIDIA DLSS (Deep Learning Super Sampling) dynamic link library. Released during the early stages of DLSS 1.0, version 1.0.17 provides the AI-based upscaling instructions for games that support the first generation of NVIDIA's reconstruction technology. It is a local library file designed to be placed within a game's folder to allow RTX GPUs to upscale lower-resolution frames using Tensor Cores.

Key Features

  • Early AI Upscaling: Implements the initial DLSS algorithms designed to improve performance by rendering fewer pixels and using AI to fill in the details.
  • Per-Game Training: Unlike later versions (2.0+), version 1.0.17 is part of the era where the AI model was often trained specifically for individual game titles rather than being a generalized model.
  • Tensor Core Utilization: Directly interfaces with the specialized hardware on RTX cards to execute machine learning inference at high speeds.

Who Should Use This Software?

  • Legacy RTX Gamers: Users playing early DLSS-supported titles (like the original Metro Exodus, Shadow of the Tomb Raider, or Battlefield V) that may require this specific version for stability or compatibility.
  • Archivists: Users looking to restore the original launch-day visual behavior of specific 2018-2019 RTX titles.

Who Should Avoid It?

  • Modern RTX Gamers: Users playing any game released after 2020. This version is effectively obsolete compared to DLSS 2.x or 3.x, which offer significantly better image quality and less "blurring."
  • Non-RTX Users: This DLL is non-functional hardware-wise on GTX, Radeon, or Intel Arc GPUs.
  • Users Seeking "DLSS 2.0" Quality: Version 1.0.17 is notorious for "smearing" and loss of detail compared to modern versions. Do not use this to "update" a game that already has a 2.x version.

Real-World Usage Notes

  • Visual Characteristics: During actual use, version 1.0.17 is known to produce a softer, sometimes "painterly" image. It lacks the temporal stability of later versions, which can lead to flickering on fine textures.
  • Installation: This is not a system-wide driver. To "use" it, you manually copy nvngx_dlss.dll into the same folder as the game's executable (.exe).
  • Performance Impact: It provides a significant FPS boost compared to native rendering, but the trade-off in visual clarity is much higher than with current DLSS versions.

Compatibility & Requirements

  • Hardware: NVIDIA GeForce RTX 20-series (Turing) or newer.
  • Software: A game specifically coded to support DLSS 1.x.
  • OS: Windows 10 (64-bit) with a compatible NVIDIA driver (version 418.81 or higher recommended).

Limitations

  • Fixed Training: This version cannot be simply swapped into any game to make it better; it is highly dependent on how the game was originally integrated with NVIDIA's early servers.
  • Artifacting: Significant "ghosting" or trails behind moving objects are common with this 1.0-era library.
  • No Frame Generation: Does not support the Frame Generation or Ray Reconstruction features found in DLSS 3.x.

Safety & Privacy

  • Local Processing: The DLL processes image data entirely on your local GPU; it does not transmit screenshots or data to the cloud.
  • Source Reliability: Since NVIDIA does not host a public "old versions" archive for DLLs, users usually acquire this from sites like TechPowerUp. Always check the digital signature of the file to ensure it is a genuine NVIDIA-signed binary.

Summary

NVIDIA DLSS DLL v1.0.17 is a historical piece of software representing the "proof of concept" phase of AI upscaling. While it succeeded in boosting frame rates for early RTX adopters, it has been vastly surpassed by DLSS 2.0 and later versions. It should only be used if you are trying to fix compatibility issues with a very old RTX title or if you are performing a comparative analysis of how DLSS has evolved over the years.

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Microsoft Visual C++ 2017 Redistributable (x86)

Windows Type: free Language: EN Installation: installer Size: 13.88 MB Date: 2025-12-20

Microsoft Visual C++ 2017 Redistributable (x86) - 14.16.27027

Overview

This software is a specific runtime library package (version 14.16.27027) required to run 32-bit (x86) applications developed using Microsoft Visual Studio 2017. It provides the essential code components that allow compiled C++ applications to interact with the Windows operating system. This package solves the common "Side-by-Side configuration" or "Missing DLL" errors by installing the standard C++, CRT, MFC, and ATL libraries into the system folders.

Key Features

  • Library Version 14.16: Specifically provides the runtime binaries for the final updates of the Visual Studio 2017 toolset, ensuring compatibility with apps optimized for this version.
  • Support for 32-bit Software: Focused entirely on x86 architecture, making it a requirement for 32-bit games and legacy tools, even when running on a 64-bit Windows OS.
  • Shared DLLs: Distributes core files such as msvcp140.dll and vcruntime140.dll. These files handle critical low-level tasks like memory allocation and input/output operations.

Who Should Use This Software?

  • 32-bit App Users: Individuals attempting to run games or software built in the 2017 era that were compiled for 32-bit systems (common in many indie games and older enterprise tools).
  • Troubleshooters: Users seeing "VCRUNTIME140.dll" or "MSVCP140.dll" errors specifically when trying to launch a 32-bit program.

Who Should Avoid It?

  • 64-bit Application Users: If the application you are trying to run is 64-bit (x64), this x86 version will not resolve launch issues; you would need the x64 variant instead.
  • Users with Newer Versions: If your "Apps & Features" list already shows a newer version of the "Microsoft Visual C++ 2015-2022 Redistributable (x86)," you do not need this specific 14.16.27027 version, as the 2022 package is a direct, backward-compatible replacement.

Real-World Usage Notes

  • Workflow: This is a background component. Once installed, there is no user interface or configuration required. It stays dormant until an application calls upon its libraries.
  • System Impact: Very light. It occupies minimal disk space and does not consume any system resources (CPU/RAM) unless an application that relies on it is currently running.
  • Persistence: It is common to have several versions of the Redistributables installed simultaneously. Windows manages which version to use based on the specific requirements of the program being launched.

Compatibility & Requirements

  • Supported OS: Windows 7 SP1, Windows 8.1, Windows 10, and Windows 11.
  • Architecture: 32-bit (x86).
  • Installation: Requires administrative privileges and about 20-30 MB of free disk space.

Limitations

  • Binary Locking: This version (14.16) is part of the 14.x family. It will not fix errors for programs requiring the 2013 (12.0) or 2010 (10.0) runtimes.
  • Superseded Status: While version 14.16.27027 was a standard release, it has been superseded by the newer 2015-2022 unified redistributable. Installing the 2022 version is generally recommended over this standalone 2017 version for security and performance reasons.

Safety & Privacy

  • Background Activity: None. It does not run any update checkers or telemetry services.
  • Permissions: Requires write access to C:\Windows\SysWOW64 during installation to register the libraries.
  • Privacy: Microsoft does not track usage or collect data through this runtime package.

Summary

The Microsoft Visual C++ 2017 Redistributable (x86) version 14.16.27027 is a critical system dependency for running older 32-bit software and games built during the 2017 lifecycle. While modern users should generally install the unified 2015-2022 package, this specific version remains a reliable fix for legacy compatibility issues where a specific sub-version of the runtime is requested by an installer.

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Microsoft Visual C++ 2017 Redistributable (x64)

Windows Type: free Language: EN Installation: installer Size: 14.52 MB Date: 2025-12-20

Microsoft Visual C++ 2017 Redistributable (x64)

Overview

This software is a runtime library package that allows Windows to run applications developed using Microsoft Visual Studio 2017 with the C++ language. It provides the necessary compiled code (DLLs) that programs need to execute standard functions without requiring the user to have the full development environment installed. It serves as a middleman between the application's code and the Windows operating system.

Key Features

  • Essential Runtime Libraries: Provides core files such as vcruntime140.dll and msvcp140.dll which are necessary for memory management, math functions, and hardware communication.
  • C++ Standard Library Support: Includes the implementation of the Standard C++ Library used by modern software for data structures and algorithms.
  • Unified Runtime Architecture: Since version 2017, Microsoft moved to a binary-compatible model. This means the 2017 redistributable can often be replaced by or combined with the 2015-2022 unified package.

Who Should Use This Software?

  • 64-bit Application Users: Individuals running modern 64-bit games or professional software (like video editors or CAD tools) that were compiled using the Visual Studio 2017 toolset.
  • Troubleshooters: Users encountering the "The program can't start because VCRUNTIME140.dll is missing from your computer" error when trying to launch a 64-bit program.

Who Should Avoid It?

  • 32-bit (x86) Users: If you are trying to run a 32-bit application, this x64 version will not work. You would need the x86 version of the redistributable instead.
  • Modern OS Users with Unified Runtimes: If you already have the "Visual C++ 2015-2022" package installed, you do not need this standalone 2017 version, as the 2015-2022 package already includes all 2017 components.

Real-World Usage Notes

  • Workflow: This is a "passive" installation. Once the setup is complete, the software sits in your system folders and only "wakes up" when a program specifically calls for its libraries.
  • System Impact: Negligible. It does not run any background processes, does not show up in your taskbar, and does not impact boot times.
  • Versioning: It is common to see several versions in the "Apps & Features" list. This is normal and intentional; removing them can cause older software to stop working.

Compatibility & Requirements

  • Supported OS: Windows 7 SP1, Windows 8.1, Windows 10, and Windows 11.
  • Architecture: 64-bit (x64) only.
  • Installation: Requires administrative privileges to install files into the C:\Windows\System32 directory.

Limitations

  • Standalone Obsolecence: Microsoft no longer provides the 2017 version as a standalone download on many of its main pages, preferring the unified 2015-2022 installer.
  • No Backward Compatibility with 2013: This package does not fix errors for software made in 2013 or earlier; those require their own specific redistributable packages (e.g., VC++ 2010, 2013).
  • Architecture Locking: The x64 version will only support x64 applications.

Safety & Privacy

  • Privacy: Microsoft does not use this package to collect personal data or monitor user activity.
  • Security: It is critical to keep this updated (usually via Windows Update) as older versions of these libraries can occasionally have security vulnerabilities that could be exploited by malicious software.

Summary

The Microsoft Visual C++ 2017 Redistributable (x64) is a fundamental system component for running 64-bit Windows software from the late 2010s. While it is now largely superseded by the unified 2015-2022 package, it remains the direct solution for missing DLL errors in 2017-era applications. It is a safe, lightweight, and necessary addition for any functional Windows environment.

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Microsoft Visual C++ 2015-2022 x86

Windows Type: free Language: EN Installation: installer Size: 13.21 MB Date: 2025-12-20

Microsoft Visual C++ 2015-2022 Redistributable

Overview

This software is a unified runtime package that allows Windows to execute applications developed using the Microsoft Visual C++ (MSVC) toolset from versions 2015 through 2022. It functions as a translation layer, providing the necessary C and C++ standard libraries that applications call upon during execution. By consolidating multiple years of updates into a single installer, it eliminates the need for separate 2015, 2017, and 2019 packages.

Key Features

  • Binary Compatibility: Software built for any version between 2015 and 2022 uses the same runtime files. This means a 2015-built app will run perfectly using the 2022 libraries.
  • Universal C Runtime (UCRT): Provides a standardized set of C functions that are common across many Windows versions, ensuring stability and consistent behavior.
  • Essential DLLs: Delivers critical files like vcruntime140.dll and msvcp140.dll. Without these, modern software will fail to launch, typically showing a ".dll missing" error.

Who Should Use This Software?

  • PC Gamers: Almost every game released in the last decade requires this package to function, as most game engines are written in C++.
  • General Users: Necessary for productivity apps (like Adobe Creative Cloud or Microsoft Office) and specialized tools that rely on C++ dependencies.
  • Developers: While developers use the IDE, they need this redistributable on target machines to ensure their compiled code can run.

Who Should Avoid It?

  • Strictly Legacy Users: If your machine only runs software from the Windows XP era, you will likely need the older 2005 or 2008 redistributables instead.
  • Non-Windows Users: This is a proprietary Microsoft library designed exclusively for the Windows operating system.

Real-World Usage Notes

  • Workflow Efficiency: This is a "set and forget" component. Once installed, it remains dormant in system directories until a program requires it.
  • System Impact: Extremely low. It does not run as an active process or service. It only consumes RAM/CPU when a dependent program is actively using its libraries.
  • Installation Logic: Installing a newer version (e.g., the 2022 update) will automatically overwrite and update any existing 2015-2019 installations. This is by design and does not break compatibility.

Compatibility & Requirements

  • Supported OS: Windows 10, Windows 11, and Windows Server 2016/2019/2022/2025.
  • Architectures: Available in x86 (32-bit), x64 (64-bit), and ARM64.
  • Integration: On 64-bit systems, it is standard practice to install both the x86 and x64 versions to ensure full compatibility with all software.

Limitations

  • Architecture Mismatch: You cannot use the x64 redistributable to fix errors for a 32-bit (x86) application. You must install the version that matches the application's architecture.
  • No Backward Compatibility with 2013 or Older: This package only covers 2015-2022. If an app requires Visual C++ 2010 or 2013, you must install those specific legacy packages separately.
  • Admin Rights: Requires administrative privileges for the initial installation as it writes to protected system folders (System32 or SysWOW64).

Safety & Privacy

  • Data Collection: It does not collect telemetry, personal data, or usage habits.
  • Permissions: It does not run in the background or require ongoing network access.
  • Source: Always download from official Microsoft mirrors; third-party "All-in-One" installers may carry risks if not from a highly trusted community source.

Summary

The Microsoft Visual C++ 2015-2022 Redistributable is a mandatory system component for the modern Windows era. It simplifies "DLL hell" by merging nearly a decade of updates into one stable package. If you encounter errors about missing VCRUNTIME files or are setting up a new gaming PC, installing this package (specifically both x86 and x64 versions) is the first and most critical step for system-wide software compatibility.

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Microsoft Visual C++ 2015-2022 X64

Windows Type: free Language: EN Installation: installer Size: 24.36 MB Date: 2025-12-20

Microsoft Visual C++ 2015-2022 Redistributable

Overview

This software is a unified runtime package that allows Windows to run applications created with Microsoft Visual C++ (VC++). Instead of requiring a separate installation for every version, this package consolidates the libraries for 2015, 2017, 2019, and 2022 into a single, binary-compatible installer. It serves as an interpreter that provides the "instructions" (DLLs) necessary for programs to communicate with the Windows operating system.

Key Features

  • Binary Compatibility: Software built for any version between 2015 and 2022 can run using this single package, as the underlying architecture is designed to be forward-compatible.
  • Shared Libraries: Provides critical files like vcruntime140.dll, msvcp140.dll, and concrt140.dll. Without these, modern software will fail to initialize.
  • Universal C Runtime (UCRT) Integration: Ensures that C-based programs have a standardized way to handle basic system tasks like memory management and file input/output.

Who Should Use This Software?

  • Modern PC Users: Essential for anyone using modern software, including browsers, design tools (Adobe, AutoCAD), and productivity suites.
  • Gamers: Most games released from 2015 to the present day require this specific runtime to launch.
  • IT Professionals: Necessary for deploying modern enterprise applications that rely on C++ dependencies.

Who Should Avoid It?

  • Legacy System Users: If you are strictly using software from the Windows XP or Vista era, you will likely need the older 2005, 2008, or 2010 redistributables instead.
  • Non-Windows Users: This is a Windows-specific system component and has no function on macOS or Linux.

Real-World Usage Notes

  • System Impact: The package has a near-zero impact on system performance. It does not run as a persistent background process; it is only loaded into memory when a dependent application is launched.
  • Installation Behavior: When you install the 2022 version, it will automatically detect and replace any existing 2015, 2017, or 2019 versions on your system. This is intended behavior and does not break older apps.
  • Reliability: This is considered one of the most stable system components provided by Microsoft. It rarely causes system crashes or blue screens.

Compatibility & Requirements

  • Supported OS: Windows 10, Windows 11, and Windows Server 2016/2019/2022.
  • Architecture: Available in x86 (32-bit), x64 (64-bit), and ARM64. On 64-bit systems, it is highly recommended to install both the x86 and x64 versions to ensure all apps work.
  • Format: Installable only; it requires administrative rights to modify system directories.

Limitations

  • Architecture Specificity: An x64 version of the redistributable will not fix errors for an x86 application. You must match the "bitness" of the application you are trying to run.
  • No Development Tools: This is a "redistributable" (runtime), meaning it contains no compilers or coding tools for developers; it is strictly for end-users to run finished programs.
  • Version Conflict: Occasionally, a third-party installer may try to install an older sub-version of the 2015 runtime, which can cause "A newer version is already installed" errors.

Safety & Privacy

  • Data Collection: No telemetry or personal data is collected by these libraries.
  • Permissions: Requires "Administrator" privileges during the installation phase to register DLLs in C:\Windows\System32.
  • Background Activity: None. It is a passive library that remains dormant until called upon by a program.

Summary

The Microsoft Visual C++ 2015-2022 Redistributable is a mandatory foundational component for the modern Windows experience. It simplifies the previous "DLL Hell" by merging several years of runtime updates into one stable package. If you are setting up a new PC or troubleshooting application launch errors, installing both the x86 and x64 versions of this package is the most effective way to ensure software compatibility.

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.NET Framework 3.5 (includes 2.0 and 3.0)

Windows Type: free Language: EN Installation: installer Size: 232.26 MB Date: 2025-12-20

.NET Framework 3.5 (includes 2.0 and 3.0)

Overview

This software is a managed execution environment that provides a comprehensive set of libraries for building and running Windows applications. Specifically, version 3.5 is a "cumulative" release that includes everything from .NET 2.0 and 3.0. It solves the problem of application compatibility for legacy software by providing the necessary APIs for UI rendering (WPF), data communication (WCF), and workflow management (WF) that were standard during the Windows Vista and Windows 7 eras.

Key Features

  • Cumulative Runtime: Consolidates versions 2.0, 3.0, and 3.5 into one package, ensuring that apps built for any of these versions will function correctly.
  • WPF Support: Provides the libraries for Windows Presentation Foundation, which many older desktop applications use for their visual interface.
  • Side-by-Side Execution: Allows these older versions to coexist with modern versions (like .NET 4.8 or .NET 8.0) without conflicts.

Who Should Use This Software?

  • Legacy Software Users: Anyone running business applications, engineering tools, or older utilities (like printer drivers or specialized hardware controllers) released between 2005 and 2012.
  • Gamers: Players of titles from the mid-to-late 2000s that were written in C# or utilize the XNA Framework (e.g., Terraria, older versions of Minecraft launchers).

Who Should Avoid It?

  • Clean System Purists: If you only use modern "Store" apps or software released in the last few years, you should avoid enabling this to keep your system files minimal.
  • Security-Critical Environments: In strictly locked-down enterprise environments, older frameworks represent a larger "attack surface," and should only be installed if a mission-critical app requires it.

Real-World Usage Notes

  • Activation vs. Installation: On Windows 10 and 11, .NET 3.5 is not "installed" via a traditional .exe download in most cases. Instead, it is an "on-demand feature." When you run an old app, Windows will typically trigger a pop-up asking to "Download and install this feature."
  • System Impact: Minimal. While it adds several hundred megabytes to the C:\Windows\Microsoft.NET directory, it does not run in the background unless an application specifically calls for it.
  • Offline Challenges: Enabling this feature often requires an active internet connection to reach Windows Update. Using the offline installer or the DISM command with Windows installation media is required for offline systems.

Compatibility & Requirements

  • Supported OS: Windows XP through Windows 11.
  • Integration: Built into Windows as an "Optional Feature" (found in OptionalFeatures.exe).
  • Architecture: Supports both x86 and x64 environments.

Limitations

  • Legacy Tech: It does not support modern C# language features found in .NET 5/6/7/8.
  • High-DPI Issues: Apps strictly tied to .NET 3.5 often suffer from blurry text on modern 4K monitors because the framework's original UI libraries weren't designed for high-density scaling.
  • Update Dependency: Often fails to install if Windows Update services are disabled or if there is a corruption in the Windows Component Store.

Safety & Privacy

  • Permissions: Once enabled, it has deep integration with the Windows kernel to manage memory and security for the apps it runs.
  • Data Privacy: The framework itself does not collect data, but the "Feature on Demand" installation process sends a request to Microsoft servers to download the necessary files.

Summary

The .NET Framework 3.5 is the most important "legacy" bridge for the Windows ecosystem. Because it covers three different versions of .NET (2.0, 3.0, and 3.5), it is the primary solution for fixing "This application requires .NET Framework 3.5" errors. For most users on modern Windows, it should be treated as a "install only when prompted" component to maintain the leanest possible system.

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XNA Framework Redistributable 4.0

Windows Type: free Language: EN Installation: installer Size: 6.27 MB Date: 2025-12-20

Microsoft XNA Framework Redistributable (v4.0)

Overview

This software is a runtime package that provides the essential libraries required to run games developed using Microsoft XNA Game Studio 4.0. It bridges the gap between managed code (C#) and high-performance multimedia APIs like DirectX. While XNA is no longer actively developed by Microsoft, this redistributable remains a critical dependency for many indie games to function on modern Windows systems.

Key Features

  • Managed DirectX Integration: Provides the necessary assemblies to allow .NET-based games to access GPU acceleration, audio, and input devices (including Xbox 360 controllers).
  • XNB Content Support: Includes the runtime logic required to parse and load specialized .xnb binary files (textures, models, and audio) used by XNA-based engines.
  • Standardized Game Loop: Implements the core timing and execution cycle that ensures XNA games run at the intended speed across different hardware.

Who Should Use This Software?

  • Indie Game Players: Users playing popular titles built on XNA, such as Terraria, Stardew Valley (older versions), Magicka, Bastion, or Fez.
  • Preservationists: Individuals running legacy "XNA Creators Club" games or older indie demos that do not include the framework in their installation package.

Who Should Avoid It?

  • Modern Game Developers: New projects should favor modern alternatives like MonoGame or FNA, which are cross-platform, open-source, and do not require users to install this specific redistributable.
  • Non-Gamers: If you do not play indie games from the 2010–2015 era, this software serves no purpose on your system.

Real-World Usage Notes

  • System Impact: Extremely lightweight. It installs a set of DLLs into the Global Assembly Cache (GAC). It does not run any background services or impact system startup time.
  • Installation Quirk: On Windows 10 and 11, the installer may occasionally require .NET Framework 3.5 (includes 2.0 and 3.0) to be enabled via "Windows Features" before it can successfully complete.
  • Workflow: Once installed, it is completely invisible. You will only notice its presence when a game that previously crashed with an "XNA Framework not found" error suddenly begins to work.

Compatibility & Requirements

  • Supported OS: Windows 7, 8, 10, and 11. (Originally designed for XP/Vista).
  • Dependencies: Requires DirectX 9.0c compatible hardware and .NET Framework 4.0 or higher.
  • Architecture: Supports both x86 and x64 systems, though the framework itself is primarily 32-bit (x86) focused.

Limitations

  • End of Life (EOL): Microsoft officially discontinued XNA development in 2013. No new features or performance optimizations are being added.
  • DirectX 9 Constraint: It is locked to DirectX 9 technology. It cannot take advantage of modern features like Ray Tracing or DirectX 12 optimizations.
  • 4K Scaling: Some games built on this framework may struggle with high-DPI scaling or modern 4K resolutions without third-party community patches.

Safety & Privacy

  • Background Activity: None. It is a set of passive libraries.
  • Data Collection: Does not collect telemetry or user data.
  • Source Warning: As an older component, ensure you download it directly from Microsoft's official archives. Unofficial "repacks" found on gaming forums may contain bundled malware or outdated security vulnerabilities.

Summary

The XNA Framework Redistributable 4.0 is a "legacy bridge" for Windows gaming. It is not an application you interact with, but a vital system component for a specific generation of indie games. If you are a fan of 2D or early 3D indie titles, having this installed is often the difference between a game launching perfectly or crashing instantly with a .NET error.

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Visual C++ Redistributable Runtimes 2010

Windows Type: free Language: EN Installation: installer Size: 82.39 MB Date: 2025-12-20

Visual C++ Redistributable 2010 

Overview

This software is a collection of runtime libraries necessary to execute 32-bit applications developed with Visual Studio 2010. It acts as a bridge, providing standardized C, C++, MFC (Microsoft Foundation Class), and ATL (Active Template Library) functions that the application expects to find on the host system. Without this package, legacy software built on the "VC10" compiler will fail to launch, typically triggering "Runtime Error" or "MSVCR100.dll missing" prompts.

Key Features

  • Library Deployment: Installs essential runtime components including the C Runtime (CRT), Standard C++, ATL, MFC, OpenMP, and MSDIA libraries.
  • Side-by-Side (SxS) Support: Allows applications to use specific versions of these libraries even if other versions (older or newer) are installed on the same system.
  • Security Patching: The final Service Pack 1 (SP1) version includes critical fixes for vulnerabilities like "DLL planting," where malicious files could be executed by misdirected library calls.

Who Should Use This Software?

  • Legacy Gamers: Players of titles released between 2010 and 2013 (such as Skyrim, Battlefield 3, or Portal 2) which often rely on these specific binaries.
  • Corporate/Legacy App Users: Individuals using older versions of professional software (e.g., early Adobe Creative Suite, older SAP clients, or specialized engineering tools) that haven't been updated to modern C++ runtimes.

Who Should Avoid It?

  • Modern-Only Users: If you only use software released in the last 5 years, this package is likely redundant as modern apps use the 2015-2022 unified runtime.
  • 64-bit Exclusive Workflows: If you are running a 64-bit application, the x86 version will not resolve your issues; you would need the x64 variant instead.

Real-World Usage Notes

  • System Impact: Extremely low. Once installed, it is essentially a collection of static files (.dll) in the System32 or SysWOW64 folders. It does not consume CPU or RAM unless a 2010-based application is currently active.
  • Stability: Unlike the modern 2015-2022 "unified" redistributable, the 2010 version is static. It does not receive feature updates, only critical security patches through Windows Update.
  • Redundancy: It is common to see dozens of "Microsoft Visual C++ Redistributable" entries in your Control Panel. Do not uninstall this one even if you have a newer version (like 2022), as newer versions are not backward compatible with 2010-era apps.

Compatibility & Requirements

  • Supported OS: Windows XP SP3, Vista SP2, Windows 7, Windows 8/8.1, Windows 10, and Windows 11.
  • Architecture: 32-bit (x86).
  • Disk Space: Requires approximately 25 MB of available hard disk space.

Limitations

  • End of Support: Microsoft has officially ended mainstream support for Visual Studio 2010. While the redistributable still works on Windows 11, it no longer receives performance optimizations.
  • Architecture Lock: This package will only fix errors for 32-bit applications. If a 64-bit game is throwing an error, this installation will not help.

Safety & Privacy

  • Background Processes: Does not run any background services or telemetry agents.
  • Data Collection: No user data is collected or transmitted to Microsoft.
  • Installation Safety: It is highly recommended to only download this from official Microsoft mirrors or trusted sources (like "Legacy Update") due to the high risk of malicious DLLs being bundled with "repackaged" versions found on unofficial sites.

Summary

The Visual C++ Redistributable 2010 (x86) is a vital "legacy" component for Windows. It is not a tool you "use" directly, but rather a dependency that must exist for older 32-bit software to function. If you are not getting specific .dll errors, you don't need to seek it out; however, if you are reviving older games or software, it is often the first thing you should install to ensure stability.

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NVIDIA DLSS DLL (nvngx_dlss.dll / nvngx_dlssg.dll) 1.0.13

Windows Type: free Language: EN Installation: installer Size: 4.04 MB Date: 2025-12-20

NVIDIA DLSS DLL (nvngx_dlss.dll / nvngx_dlssg.dll) 1.0.13

Overview

NVIDIA DLSS (Deep Learning Super Sampling) DLLs are dynamic link libraries that contain the AI-driven rendering algorithms used to enhance graphics performance. Unlike a standard driver installation, these specific files are often embedded directly within a game's folder to manage upscaling (Super Resolution) and frame generation. Their purpose is to use AI models to reconstruct high-resolution frames from lower-resolution inputs, effectively increasing frame rates without a significant loss in visual quality.

Key Features

  • AI Super Resolution (nvngx_dlss.dll): Uses deep learning to upscale images in real-time. This allows a game to render at 1080p but display at 4K quality, significantly reducing GPU load.
  • Frame Generation (nvngx_dlssg.dll): Available in DLSS 3 and higher, this feature uses AI to generate entirely new frames between traditionally rendered ones, potentially doubling or tripling FPS.
  • Ray Reconstruction: Replaces hand-tuned denoisers with an AI network to improve the quality of ray-traced reflections and lighting.
  • Interchangeability: The DLL files can often be manually updated (swapped) to newer versions to improve image stability or reduce "ghosting" artifacts in older games.

Who Should Use This Software?

  • PC Gamers with RTX GPUs: Users owning NVIDIA GeForce RTX 20, 30, 40, or 50 series cards who want to maximize performance in demanding titles.
  • Performance Enthusiasts: Users who manually "swap" DLLs using tools like DLSS Swapper to get the latest AI model improvements (e.g., moving from Preset C to Preset E/F) before a game developer officially patches them.

Who Should Avoid It?

  • Non-RTX Users: Owners of GTX (NVIDIA), Radeon (AMD), or Arc (Intel) GPUs. This software requires physical "Tensor Cores" found only on RTX hardware to function.
  • Competitive Online Players: Manually swapping DLL files in games with strict anti-cheat (like Call of Duty or Valorant) is risky and could lead to an automated ban for "modifying game files."

Real-World Usage Notes

  • Startup & Integration: The DLL is loaded the moment the game executable launches. If the file is missing or corrupted, the "DLSS" option in the game's menu will typically be greyed out or cause a crash.
  • Efficiency: Using DLSS usually results in a massive net gain in workflow efficiency for the GPU. For example, a card struggling at 40 FPS can often reach a smooth 80-100 FPS with DLSS "Quality" or "Balanced" modes enabled.
  • Visual Artifacts: In some older DLL versions, users might notice "smearing" behind fast-moving objects or "shimmering" on fine textures like fences. Swapping to a newer DLL version often resolves these specific behaviors.

Compatibility & Requirements

  • Supported Hardware: NVIDIA RTX GPUs only.
  • Operating Systems: Windows 10 and 11 (64-bit).
  • Installation Type: Portable/File-drop. It is not "installed" via a wizard but placed directly into the game's /bin/ or root directory.

Limitations

  • Proprietary Lock: It is locked to NVIDIA hardware; it will not work as a generic upscaler for other brands (unlike AMD's FSR).
  • Version Mismatch: Some games use specific "wrappers" (like NVIDIA Streamline); simply dropping a new DLL into these games may not work without additional configuration tools like DLSSTweaks.

Safety & Privacy

  • Data Collection: These DLLs do not collect personal data. They are local mathematical libraries that process image buffers.
  • Permissions: They run with the same permission level as the game they are part of.
  • Source Caution: Because these files are often downloaded from third-party repositories (like TechPowerUp), users should always verify file hashes to ensure they haven't been tampered with.

Summary

The NVIDIA DLSS DLL is the "brain" behind RTX performance boosts. While typically managed by game developers, manual management of these files has become a popular way for enthusiasts to fix visual bugs or gain performance in older titles. It is a vital component for anyone looking to bridge the gap between high-end visual settings and playable frame rates on modern displays.

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